I keep wanting to write one of my many side projects, but I've found myself too darn lazy to code.
I've been playing Wing Commander a lot. Good old game. I slid through the first game with minor difficulties on a few escort missions. At present I'm playing the first expansion. I'm _seriously_ tempted to keep challenging this one mission which is obviously intended to be impossible. Every time I play it, my wingman gets torn up very quickly (this is entirely unsurprising. I'm genuinely surprised when he manages to score a kill) and I end up taking out two of the fighters (Jalthis) before the third one takes me out. On top of that, there's two destroyers (Fralthis) which are begging for my attentions.
If I were able to beat all those, I'd have somewhere damn near 20 kills on that mission alone. It's very enemy-heavy. I've been slow to proceed past that point because I don't really want to succeed in beating that mission and going all the way back around again. And I'm going to beat it.
relsqui noted a while ago that not only would I be happier, but my employers too if I had a project which aroused the same motivation. I've been hearing tell of one such project, although I'm not sure if I'll like it at all.